


scanner-option: more “Range” or more “PC’s Scans simultaneously” leads to “more failure rate” or “false blaming”įor all models, the player can select one color per part.maybe the scanner blame fair player for cheating.maybe the scanner could have a failure rate and not discover all cheater.or B) a GM can now warn/ban him automatically.A) scanned cheater would only be visible marked and the player must warn/ban him manually (but now he can see him immediately).the player could build a hidden scanner (like in network menu), that scans PC’s in range.

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The manual searching for cheaters is ok at the start, but later with more players and regions to hard.
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PC = Player Characters (ingame) Player = Real player (like me) I think, that Costs, Network and Balancing are only necessary if you and the other players like the ideas.
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And please don’t get me wrong, this long list is not a bad criticism of your work, it’s “my” wishlist for a game, that is already in a good way and - maybe - it’s a little help for you, to show you “some” opinions of your players.Īnd last, I know it’s a tycoon game, so I don’t want these suggestions to be free in the game. I would also like to read comments from other players. It would be really nice if you have some time for an answer, even though that is a very long suggestion list. For faster reading, I have my suggestions in bullet points, if you have question, please ask me.

I think you have noticed already that english is not my mother language, but I try my best. Some of them are maybe not in your plan, are not possible and some of them are already planned (or worked on), so please tell me what you think. I don’t know how you see your final game - how complex you want it to be - so I have some suggestions that I would love to see in future. I love the idea and for long time I wanted to play a game like this. First, I want to thank you for this really great game.
